Pulling 100lbs is hard, 185 is incredible. And he could do it at about 5 times a minute. The average archer was as strong as other fighters, because he had to pull up to 185 pounds force, hit a knight fully in the chest through plate mail, over 100-200 yards. Many of the longbowmen of the time were badasses. When I see all of these in a game or movie, I feel sad, because archers get so little credit being called cowards and bastards. As well, these bags were placed either on the hip or ties to the leg, and once a large battle was initiated, the archers would have placed a number (or all) arrows into the ground for quick acquisition. Many archers of the time had an arrow bag, basically a canvas sack that the archers placed their sheaf (24) of arrows into, point up, so as to not tear the bag. Would you put your bullets in a box and sling it over your back as you march, run, and form battle lines? No. It is a lifetime commitment, which is what made the English so terrifying with their archers. Shooting a bow of this type is not something you learn in a few years. You’re missing out on a good 4 inches of pull by looking down the sight, which translates to much longer range and power. They would pull it back to about their ear. Longbowmen of the age did not look down the shaft of the arrow. (Granted these details are hazy, and subject to correction) The only thing that made crossbows better than longbows is that crossbows are easy as hell to learn how to shoot. A longbowman armed with a bodkin arrow could pierce plate mail up to 200 yards, accurately. It took years (10+) to become proficient at what they did.Ĭrossbows are not even remotely close to how powerful an english yew longbow was. and as long as they get the mechanics and physics right it should be one of the most rewarding things in the game to robin hood some arrows into an enemy guard who fell asleep on the job.Īn incredible book (The Archer’s Tale, by Bernard Cornwell) I read once gave me a huge insight into the field of archery and corrected a ton of wrong beliefs I had seen in almost all media to date. ![]() But just because you can do any ONE of these doesn’t automatically good at the other just because it involves the same projectile weapon. It should be progression through doing, as in: shooting targets gets you only to a certain point of progress, then you have to move on, hunting gives different skills and stats but only to a certain point, then its on to the ultimate game people, will give you different skills. A system in which you can’t spend all day shooting at a target to get your stats up enough on a bow to be able to kill anything that moves with said bow from whatever range you want. I feel that stats should be applied per weapon and character as well as the situation in which its used. ![]() You should have to have the right equipment for the job, AND the skill set to complete said job. Knowledge should trump any stat that can be applied to any weapon or play style. I am a Archer/Hunter and hope that much care is taken with both aspects of the game.
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